Shapechanger. Callus can use its action to polymorph into a Coyote-Humanoid hybrid or into a Coyote, or back into its true form, which is Fey. His statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. Callus must expend a 3rd level spell slot to transform into the Coyote-Humanoid Hybrid or a 2nd Level to transform into a Coyote. If Callus is reduced to 0 in this form he must make a Constitution Savings Throw DC 17. On a fail, he take 2 level of exhaustion. Callus can also transform by being reduced to 0 health. When he reaches 0, roll a D100. On a 1-50, nothing happens. On a 51-100 he transforms. If he is reduced to 0 after turning in this matter, he dies.
Keen Hearing and Smell. The werecoyote has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its claw attack and one with its bite attack.
Bite (Coyote or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
Claws. (Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 4) slashing damage.
Aggressive. As a bonus action, Callus can move up to its speed toward a hostile creature that it can see.
Description
A werecoyote is a savage predator that can appear as a humanoid, as a coyote, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening coyote’s head.
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