Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Telepathy. Telepathically connected with other watcher-type creatures. they hunt prey together as a hive mind.
gills. The wolf has gills that allow him to wait for they prey underwater
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Release. as an action they can puke watchling that is waiting in their stomach, and command it to stick to the prey. Only one watchling can be inside the beast at the same time.
Notify. as an bonus action they can give silent signal to notify other watcher creatures of their position.
Lair and Lair Actions
somewhere in the forest they resign, lies the Watcher-Hive which corrupts predatory lives in the forest, and controls them to spread as much as it's possible
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