Large Undead, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 138 (12d10 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
22 (+6)
INT
5 (-3)
WIS
8 (-1)
CHA
4 (-3)
Skills Perception +3
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 13
Languages Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Rancid Degeneration. At the end of each of the Collector’s turns, each creature within 5 feet of it takes 11 (2d10) necrotic damage, unless the Collector has taken acid or fire damage since the end of its last turn. 

Grim Harvest. Being close to the Collector has a negative effect on any creature close to it. Each time a creator ends its turn around 10 feet of the Collector they will begin to feel sleepy and must make a DC Wisdom saving throw od 15 or fall asleep for one turn and be vulnerable. 

Actions

Multiattack. The Collector makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 16 (3d10) necrotic damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage. 

 

Habitat: DesertForestSwampUnderdark

Nooooorrfff

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