Special Equipment. The alchemist-priest wears an ENV suit. While wearing its ENV suit, the alchemist priest's rate of descent while falling is 60 feet per round, and it takes no falling damage and can land on its feet when it lands. The alchemist-priest also can't be charmed, frightened, or possessed by aberrations, celestials, elementals, fey, fiends, and undead while wearing its ENV suit.
Spellcasting. The alchemist-priest is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The alchemist-priest has the following artificer and wizard spells prepared:
Cantrips (at will): fire bolt, guidance light, mage hand, mending, shocking grasp
1st level (4 slots): absorb elements, detect magic, expeditious retreat, identify, shield
2nd level (3 slots): arcane lock, Aganazzar's scorcher, heat metal, Rime's binding ice, see invisibility
3rd level (3 slots): dispel magic, lightning bolt, magic circle,
Force-Empowered Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) force damage.
Description
The lowest-ranking and most numerous of the Timekeepers of Crown City, the alchemist-priests serve as both the city's watchmen and its foremost experts on matters of magic and technology. The alchemist-priests are not strictly artificers nor wizards, but rather utilize a unique blend of magic and science in order to wield both effectively. With access to the immense resources of the Timekeepers, the alchemist-priests ensure that Crown City is a safe and orderly place, to an almost frightening and oppressive degree. Of course, above all, the alchemist-priests exist to serve the whims of the Watchmaker, putting his near-divine plans into motion with steadfast devotion and loyalty.
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