Medium Beast, Neutral Good
Armor Class 12 Naturel Armor
Hit Points 36 (4d8 + 18)
Speed 40 ft., Jumping
STR
20 (+5)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7
Senses Darkvision 60, Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Material Fighter: An Kangaroo can use an d8+str instead of the normal damage for Unarmed Strikes. It can also use Weapons as long as they are specifically Build to fit on fists and in particular Kangaroo fists using the d8 but it does not get the str bonus to damage.

Extender Jumps: An manger can jump up to 30ft far effortlessly.

 

Actions

Multiattack: The Alpha Kangaroo can make 2 attacks as one action. It can use Unarmed Strike twice. 

Unarmed Strike(+7): The Kangaroo hits a Creature with one of its fists and deals 1d8+5 Bludgeoning damage to it.

 

Description

An Alpha Kangaroo is an Kangaroo that in nature can be seen leading other Kängurus through nature. That is why they can't be seen often. Kangaroos aren't pack animals. 

Habitat: Desert

Pflaterton

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