Medium Undead, Neutral Evil
Armor Class 16 natural armor
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) bludgeoning damage. 

Thunder Strike (Recharge 5-6). The corff elfenol makes a slam attack. If it hits, the target takes an extra 25(5d10) thunder damage.

Description

Spell duels usually involve some sort of elemental magic used to damage foes. Sometimes, when a humanoid is killed by an elemental spell, and the killer has used necromancy spells in the battle, the residual magic can transform the bodies into horrific elemental-undead combinations known as corff elfenol.

     Elemental Classification. Like elementals, there is one type of corff elfenol for every element: fire, water, air, and earth. Their abilities depend on what type they are. They are typically found in groups of four, with one corff elfenol for every type of element.

     Undead Nature. A corff elfenol doesn't require air, food, drink, or sleep.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Aramis_Liadon

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