Nimble Escape. The Colo-uomo can take the Disengage or Hide action as a bonus action on each of its turns.
Camouflage. As long as the Colo-uomo is in dim light or darkness. The colo-uomo gets advantage on all d20 rolls.
Fey trickster. Every time the Colo-uomo performs an action roll 1d4 for random magical effect.
(1) Water burst. The Colo-uomo instantly creates a powerful explosion of water around it (all adjacent squares around it) All creatures/objects in the radius get pushed backwards 1d4 squares. All water created by this effect instantly disappears after 6 seconds.
(2) Spontaneous levitation. The Colo-uomo gets 30 ft of flying speed until the end of its next turn.
(3) Disadvantageous position. Roll 1d6, if you get 1-3, all of the "monsters" present in the battle get disadvantage on all their d20 rolls until end of turn. If you get 4-6, all of the PC(s) get disadvantage on all their d20 rolls until end of turn.
(4) Enlarge/Reduce. It's just the Enlarge/Reduce spell.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Summon the elements. 1/day, roll 1d4 and the Colo-uomo summons the elemental that it rolled anywhere in a radius of 30 ft. If the elemental has not been "destroyed" after 5 rounds of combat it will disappear and return from whence it came.
(1) Air elemental.
(2) Earth elemental.
(3) Fire elemental.
(4) Water elemental
Fey assistance. 2/day, the Colo-uomo summons a Faerie dragon (the Colo-uomo freely chooses what color of Faerie dragon it wants to summon) the Faerie dragon then appears anywhere the radius of 30 ft.
Description
Identity crisis. These gremlins might be related to goblinoids but most goblinoids se them as fey more then anything and the fey see the Colo-uomo as more goblin then anything thing else. Because of this the Colo-uomos are for the most part not really accepted into any society, fey nor goblinoid so they are more a kin to wild animals then any actual "civilized" society. They simply "hunt" in packs of 5-10, also because of this Identity crisis they do not speak an actual language instead they try to "communicate" by grunts and screams. In a way they you could call theses gremlins, mischievous monkeys with a little bit of wild magic sprinkled in there.
-
View User Profile
-
Send Message
Posted Jun 6, 2024Challenge of 1/4 is pretty inaccurate for something that can summon you know, an elemental and multiple faerie dragons, but if you get a hit onto it before it can actually do something threatening then yeah it is not that difficult of a monster but yeah just use this monster when it feels appropriate for your party.