Tiny Dragon, Neutral Good
Armor Class 12 (natural armor)
Hit Points 7 (2d4 + 2)
Speed 15 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Common but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Crystal Lizard has advantage on saving throws against spells and other magical effects and has resistance to any blue magic (ask dm)

Limited Telepathy. The Crystal Lizard can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Crystal Ancestry. When killed DM rolls 1d20 if result is a 20 DM rolls 1d12 and uses result to pick from table of gems. The rolled gem is dropped by the crystal lizard.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Habitat: CoastalDesertForestHillMountainUrban

FN_Ray

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