Armor Class
12
(natural armor)
Hit Points
7
(2d4 + 2)
Speed
15 ft.
STR
6
(-2)
DEX
14
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Understands Common but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The Crystal Lizard has advantage on saving throws against spells and other magical effects and has resistance to any blue magic (ask dm)
Limited Telepathy. The Crystal Lizard can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Crystal Ancestry. When killed DM rolls 1d20 if result is a 20 DM rolls 1d12 and uses result to pick from table of gems. The rolled gem is dropped by the crystal lizard.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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