Medium Swarm of Medium monstrosities, Any Alignment
Armor Class 3 Make plate
Hit Points 100 (2d20 + 2)
Speed 1 ft., Only walks in normal form
STR
3 (-4)
DEX
3 (-4)
CON
3 (-4)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws STR −2, INT −2
Skills Acrobatics +4
Damage Vulnerabilities Cold, Lightning, Thunder
Damage Immunities Acid, Necrotic, Piercing, Poison
Condition Immunities Exhaustion, Grappled
Senses Unknown No one knows what it could be, Passive Perception 3
Languages All Can only understand and speaks its own language Humanoid (can only understand) speaks its own language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Copy. The [monster name] copys one of your party members.

Spellcasting. The copy jelly is a 2-level spellcaster. Its spellcasting ability is 2 (spell save DC 2, +2 to hit with spell attacks). The copy jelly has following doppelganger spells prepared:
Cantrips (at will): copy, slot
1st level (2 slots): slot, slot 

Actions

Slot. A special move. If [monster name] uses copy this move changes to move from the copyed person.

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach any ft., any target(s). Hit: any (wd2 + 2) any type damage. 

Action Ranged Attack. RangedWeapon Attack: +2 to hit, range any/any ft., any target. Hit: any (2d2 + 2) any type damage.

Bonus Actions

It has been seen taking a part of its body and making anything with it such as hats of any kind or more commonly weapons and some times even other copy jellys and sometimes likes to play a cup game with itself, a dummy and the real object for fun it's good and to trick you if it's bad.

Reactions

Bonk. When [monster name] has not used copy and uses slot it defaults to this move.

Legendary Actions

When legendary it's yellow or orange and hard to tame.

Bonk EX (Costs 2 Actions). A more powerful variant of bonk just like its predecessor it used when it uses slot when it has not copyed.

Mythic Actions

When mythic it's red or purple and impossible to tame.

Bonk ∆(Costs 3 Actions). An even more powerful variant of bonk just like its predecessors it's used when it uses slot and hasn't used copy.

Description

A green or blue humanoid that's a bit spiked and jellyish and if take a part of copy jelly you can eat the that part and can sometimes help people surprisingly and has been seen turning into things other than living beings like a watering can and can be so convincing that even other copy jelly can't tell.

Lair and Lair Actions

Can look like a normal home.

Lair Actions

On initiative count 3 (losing initiative ties), the copy jelly takes a lair action to cause one of the following effects; the copy jelly can’t use the same effect two rounds in a row:

  • It splits you and your party up and it transforms into one of your party members .

Regional Effects

The region containing a legendary copy jelly’s lair is now more wealthy , which creates one or more of the following effects:

  • Is now in more areas.
  • Can be more noticed.

If the copy jelly dies, these effects fade over the course of 2d2 days.

Monster Tags: NPChumanoidArtificer

Habitat: CoastalDesertForestGrasslandHillSwampUrban

DSJojo

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