Large Construct, Unaligned
Armor Class 21 (natural armor)
Hit Points 120 (17d10 + 85)
Speed 30 ft.
STR
21 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 12
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The Stone Vanguard is immune to any spell or effect that would alter its form.

Magic Resistance. The Stone Vanguard has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Stone Vanguard's weapon attacks are magical.

Actions

Multiattack. The Stone Vanguard makes 4 Stone Slam attacks.

Stone Slam: The Stone Vanguard attempts to hit with one of its large stone hands. On hit, the target takes 4d8 bludgeoning damage + your STR modifier. This strike is magical for the sake of overcoming resistances. The enemy must also roll a STR saving throw of 16 or be knocked prone. 

Reactions

Shield Ally: The Stone Vanguard can use their reaction to attempt to protect an ally within 5 feet. The Stone Vanguard will run to protect an ally, adding +7 to that ally's AC until the beginning of the Stone Vanguard's next turn.

Description

Appearing as a large boulder with hulking, tree trunk like legs and thick arms with 3 fingers and a thumb on each hand, the Stone Vanguard will appear in different earth tone colors, along with glowing green runes carved all over its body and two large green eyes. 

If the person who summoned the Stone Vanguard becomes charmed or temporarily controlled by an opposing force, the Stone Vanguard will continue to protect those seen as an ally to the one who summoned it. If the Stone Vanguard appears as a monster and not as summoned, its allies will be other Stone Vanguards, Stone Golems, and naturally occurring animals. 

DoomedFriend7

Comments

Posts Quoted:
Reply
Clear All Quotes