Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Angelic Fear. The angel ignores any immunity to the Frightened condition.
Multiattack. The angel makes three Longsword or Longbow attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8+3) piercing damage.
Awe-Filled Strike. The angel makes a Longsword or Longbow attack. On a hit, the target must succeed on a DC 14 Wisdom saving throw or have the Frightened condition until the end of its next turn.
Change Shape. The angel magically changes shape into a Humanoid or Beast with a Challenge Rating of 7 or less that does not have Legendary or Lair Actions, or back into it's true form. It reverts to it's true form it it dies. Any equipment it is wearing or carrying is absorbed or worn by it's new form (angel's choice). While in it's new form, the angel's statistics are replaced by the new form's statistics, except that it keeps it's current hit points, hit point maximum, movement methods, special senses, Constitution, Intelligence, Wisdom, and Charisma scores, and this bonus action. It's Strength and Dexterity scores are replaced with those of it's new form.
Description
Archangels are shapeshifting, powerful angels that serve as messengers in many stories, taking whatever form best suits the delivery of heaven-borne messengers. In many faiths, these messages are about the story of creation.
Previous Versions
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6/5/2024 3:24:30 AM
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Coming Soon
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