Fey Ancestry. The Champion of Lolth has advantage on saving throws against being charmed, and magic can’t put the Champion of Lolth to sleep.
Innate Spellcasting. The Champion of Lolth’s innate spellcasting ability is Wisdom (spell save DC 21). The Champion of Lolth can innately cast the following spells, requiring no material components:
At will: dancing lights
3/day each: darkness, faerie fire
Spider Climb. The Champion of Lolth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the Champion of Lolth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The Champion of Lolth ignores movement restrictions caused by webbing.
Spellcasting. The drow is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 21, +10 to hit with spell attacks). The drow has the following wizard spells prepared requiring no material components:
Cantrips (at will): mage hand, minor illusion, poison spray, [spell]ray of frost[/spell
1st level (4 slots): mage armor, magic missile, shield, witch bolt
2nd level (3 slots): alter self, misty step, web
3rd level (3 slots): fly, lightning bolt
4th level (3 slots): Evard’s black tentacles, greater invisibility
5th level (2 slots): cloudkill
Multiattack. The Champion of Lolth makes five attacks, either with its Spiderblade or its Web bow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 6 (1d8) piercing damage plus 25 (3d12) poison damage.
Spiderblade. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) slashing damage, or 15 (1d12 + 7) slashing damage if used with two hands plus 24 (3d12) poison damage.
Web bow. Ranged Weapon Attack: +17 to hit, range 150/600 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 24 (3d12) poison damage.
Summon Demon (5/Day). The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 hours, until it or its summoner dies, or until its summoner dismisses it as an action.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 6 (1d8) piercing damage plus 25 (3d12) poison damage.
Spiderblade. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 7) slashing damage, or 15 (1d12 + 7) slashing damage if used with two hands plus 24 (3d12) poison damage.
Web bow. Ranged Weapon Attack: +17 to hit, range 150/600 ft., one target. Hit: 15 (1d12 + 7) piercing damage plus 24 (3d12) poison damage
Parry. The drow adds 4 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.
Summon Demon (2/Day). The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 10 hours, until it or its summoner dies, or until its summoner dismisses it as an action.
Description
A paladin blessed by the goddess of spiders may become One of her greatest generals in the material plane and the lower or upper planes
-
View User Profile
-
Send Message
Posted Jun 6, 2024Hullo this my first homebrew monster hope it comes in handy