Medium Humanoid, Any Evil Alignment
Armor Class 14 Natural Armor
Hit Points 12 (2d10)
Speed 120 ft.
STR
17 (+3)
DEX
18 (+4)
CON
13 (+1)
INT
7 (-2)
WIS
5 (-3)
CHA
5 (-3)
Senses Passive Perception 7
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Frozen Gaze: Coilednecks do not move if they are being looked at. So the player that is looking at the Coiledneck must past a con saving throw of 16 and they have disadvantage their next turn if the succeed. If they fail the Coilneck will get 10ft closer.

Actions

 Action Melee Attack. Tear: +6 to hit, reach 5 ft., 1 target. Hit: 12 (3d6 + 3) [Piercing]. 

Description

The Coilednecks are living mannequins that have a springs for a neck. They are a failed product. No one knows what company came up with idea, but there are theories that it was Corporate Co.

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2024 6:02:11 PM
5
0
--
Coming Soon
Lil_Ironhog

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