Brilliant Eyes. Non-magical Lights within 120 Ft. of Big Bird are put out while in range, Lighting back up when outside of the area. If a creature has a WIS Score of 10 or lower and is not in Dim or Bright Light, It must perform a DC 15 WIS saving throw or be "Entranced", Entranced creatures Must spend all their movement to move towards Big Bird, To remove the entranced effect, the creature must either succeed a DC 20 WIS saving throw or enter Bright Light.
Freedom. If an Entranced Creature is within 5 Ft. of Big Bird, Big Bird can attack and instantly kill the creature. If an entranced creature is killed this way any other Entraced creatures have the Entranced effect removed.
Lamp. Melee Weapon Attack: +2 to hit, reach 5 ft., # target. Hit: 10 (2d10) Fire damage. On hit, roll a D4, on a 4 the creature is lit on fire for 3 rounds, dealing 2d4 fire damage/round
Description
A large, black bird with hundreds of glowing eyes covering its body.
Based on the Lobotomy Corp anomaly of the same name.
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