Large Beast, Neutral
Armor Class 14 Thiccness
Hit Points 35 (5d12 + 5)
Speed 15 ft.
STR
15 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Prone
Senses Truesight 1,000 Ft., Passive Perception 30
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Brilliant Eyes. Non-magical Lights within 120 Ft. of Big Bird are put out while in range, Lighting back up when outside of the area. If a creature has a WIS Score of 10 or lower and is not in Dim or Bright Light, It must perform a DC 15 WIS saving throw or be "Entranced", Entranced creatures Must spend all their movement to move towards Big Bird, To remove the entranced effect, the creature must either succeed a DC 20 WIS saving throw or enter Bright Light.

Actions

Freedom. If an Entranced Creature is within 5 Ft. of Big Bird, Big Bird can attack and instantly kill the creature. If an entranced creature is killed this way any other Entraced creatures have the Entranced effect removed.

Lamp. Melee Weapon Attack: +2 to hit, reach 5 ft., # target. Hit: 10 (2d10) Fire damage. On hit, roll a D4, on a 4 the creature is lit on fire for 3 rounds, dealing 2d4 fire damage/round

Bonus Actions

 

 
Reactions

 

 

Description

A large, black bird with hundreds of glowing eyes covering its body.

Based on the Lobotomy Corp anomaly of the same name.

Habitat: Forest

ThyEndIsNowMachine

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