Large Construct, Unaligned
Armor Class 14 Natural Armor
Hit Points 85 (10d10 + 30)
Speed 25 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +7, CON +6
Damage Immunities Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The clockwork goliath is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork goliath has advantage on saving throws against spells and other magical effects

Magic Weapons. The clockwork goliath's weapon attacks are magical.

Lightning Overload. Whenever the clockwork goliath is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. In addition, it regains the use of its charged impact.

Actions

Multiattack. The clockwork goliath makes two slam attacks.

Slam. Melee Weapon Attack: -7 to hit, reach 5 ft. one target. Hit: 17 (3d8-4) bludgeoning damage.

Charged Impact (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit: 22 (4d8+4) bludgeoning damage plus 18 (4d8) lightning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 15 feet away and knocked prone.

Description

Clockwork Goliaths are golems created to destroy anything in their path, leaving strategy to the wind as they lumber through any obstacle. Averaging 12 feet tall and weighing about 4,000 pounds, these electrically fueled titans are fitted to release accumulated energy through very powerful, electrically enhanced blows.

Monster Tags: construct

Habitat: Urban

Dying_Laughter

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