Medium Fey, Neutral
Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 50 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +6
Condition Immunities Charmed
Senses Passive Perception 12
Languages understands Sylvan but cannot speak it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.

Battle Leap. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that target this turn. That target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ostrich can make another attack with its talons against it as a bonus action.

Bonded. While mounted on your ostrich, you can make any spell you cast that targets only you also target your ostrich.

Actions

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2024 12:55:20 AM
7
3
1
Coming Soon
6/6/2024 12:57:06 AM
10
1
2
Coming Soon

Habitat: GrasslandUrban

Graybark

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