Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.
Battle Leap. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that target this turn. That target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ostrich can make another attack with its talons against it as a bonus action.
Bonded. While mounted on your ostrich, you can make any spell you cast that targets only you also target your ostrich.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Previous Versions
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6/6/2024 12:55:20 AM
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6/6/2024 12:57:06 AM
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