Large Beast (Shapechanger), Neutral Evil
Armor Class 15
Hit Points 70 (10d12 + 10)
Speed 40 ft., Climb 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws STR +8
Skills Athletics +8, Perception +5
Damage Vulnerabilities Psychic
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 20
Languages Common But cannot speak. --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Shapechange: The Bigfoot magically polymorphs as an action into a monkey of small size, but retains all abilities and stats other than size. If dispel magic or another similar effect is cast upon the Bigfoot in monkey form, it changes back to normal.

 Nimble Escape: The Bigfoot can disengage or hide as a bonus action.

Undetectable: The Bigfoot cannot be scried upon or found through magical means.

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 25/50 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage.

Mythic Actions

Upon reaching 0 hp, the Bigfoot regains half of it's hp and removes all statuses from itself. It then gains the following effects and actions.

Fire resistance: The Bigfoot is now resistant to fire damage.

Fire Affinity: The Bigfoot's bludgeoning attacks now deal an additional 3 (1d6) fire damage.

Wildfire: Melee weapon attack: +8 to hit, reach 10 ft., one target. Hit: 12 (1d12+6) fire damage.

Description

Bigfoot is a Cryptid, very rare but long-lived; they commonly attack travelers alone, but have means of escape should others appear to assist it's prey.

Monster Tags: Misc Creaturehumanoidsolo

Habitat: Forest

LainaFeign

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