Large Construct
Armor Class 17 Natural Armor
Hit Points 119 (14d10 + 42)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +7
Damage Vulnerabilities Slashing
Damage Resistances Fire, Lightning
Senses Tremorsense 20 ft, Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Weapons. The Ashwood Golem's weapon attacks are magical.

Actions

Multiattack. The Ashwood Golem makes a Concussive Smash attack, then two Hammerfist attacks.

Hammerfist. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 21 (3d10 + 5) bludgeoning damage. 

Concussive Smash (Recharge 5-6). The golem targets a creature it can see within 5 feet of it. That creature makes a DC 17 Constitution saving throw, or take 11 (2d10) thunder damage and become stunned until the end of their next round.

Description

Ashwood golems are made by those who are tired of their normal wooden golems getting burnt by brash pyromancers. Ashwood is surprisingly hardy against fire and lightning, making it almost useless as firewood. However, its glaring weakness is its soft core. With a few swift chops, ashwood can come tumbling down. 

FreshPhenom

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