Small Ooze, Any Alignment
Armor Class 12 (Fluidic Armour)
Hit Points 22 (5d6 + 2)
Speed 10 ft., Climb 10 ft., Swim 10 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +4
Damage Vulnerabilities Fire
Damage Resistances Acid, Cold
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Prone
Senses Blindsight 60 ft, Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Acidic Embrace.  When a creature comes in contact with the slime, they must succeed a DC 10 Dexterity Saving Throw or take 1d8 Acid damage.

Corrosive Slime. Any nonmagical weapon that hits the slime corrodes. After it deals damage, its durability drops by 1. 

Acidic Burst. When the slime dies, it explodes in a burst of Watery Acid. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) Acid damage and 3 (1d6) cold damage on a failed save.

If a creature that fails this save, Any nonmagical weapon and armour currently equipped has its durability reduced by 1.

Actions

Caustic Slam. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 5 (1d4 + 2) Acid damage + 5 (1d4 + 2) cold damage.

Water Bubble. Ranged Weapon Attack: +4 to hit, range 20/60 ft, one target. Hit: 14 (2d6 + 2) cold damage.

Habitat: ForestGrasslandSwamp

Alethalion

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