Acidic Embrace. When a creature comes in contact with the slime, they must succeed a DC 10 Dexterity Saving Throw or take 1d8 Acid damage.
Corrosive Slime. Any nonmagical weapon that hits the slime corrodes. After it deals damage, its durability drops by 1.
Acidic Burst. When the slime dies, it explodes in a burst of Watery Acid. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) Acid damage and 3 (1d6) cold damage on a failed save.
If a creature that fails this save, Any nonmagical weapon and armour currently equipped has its durability reduced by 1.
Caustic Slam. Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 5 (1d4 + 2) Acid damage + 5 (1d4 + 2) cold damage.
Water Bubble. Ranged Weapon Attack: +4 to hit, range 20/60 ft, one target. Hit: 14 (2d6 + 2) cold damage.
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