Armor Class
8
Natural armor
Hit Points
7
(2d4 + 1)
Speed
25 ft., Climb 10 ft., Swim 15 ft.
STR
13
(+1)
DEX
14
(+2)
CON
15
(+2)
INT
7
(-2)
WIS
7
(-2)
CHA
11
(+0)
Saving Throws
DEX +4
Damage Vulnerabilities
Fire, Piercing
Damage Resistances
Acid
Damage Immunities
Cold
Condition Immunities
Exhaustion
Senses
Darkvision 25, Passive Perception 25
Languages
Voidish
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Unnatural Flexibility The tentacle takes 3 damage on any hit over 10 damage
Actions
Tentacle Whip +1 to hit the tentacle leashes out dealing 1 d4 + 1 Bludgeoning damage reach 5ft 1 target, and makes a maximum of one hit target restrained until the abberation is defeated, until 2 rounds have passed or if a restrained creature goes 10ft away from the creature. (saving throws still aply)
Description
The void tentacle is a small appendage that moves unnaturally. slithering across the ground it has no specific color but is usually seen in depictions of red or other colors schemes
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