Mudilate Purity. If the worg hits a creature with all there hit points that attack is considered a critical hit.
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The worg has advantage on an attack roll against a creature if at least one of the worg's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Blood Frenzy. When the worg is reduced to half its hit points, it can immediately make one bite attack against any creature within 5 feet of it.
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