Medium Or Small Undead (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Darkvision 60 ft, Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Sunlight Hypersensitivity. The Commoner takes 1 Radiant Damage whenever they start their turn in Sunlight. And while in sunlight they have Disadvantage on Attack Rolls and Ability Checks.

Undead Nature. The Commoner does not need to Breath and is Immune to Disease. 

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Piercing damage. this attack can only be made against a Target that is Willing, Grappled, or Incapacitated

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) Piercing damage.

Charm (1/Day). The Vampire casts Charm Person DC 10.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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