Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Sunlight Hypersensitivity. The Commoner takes 1 Radiant Damage whenever they start their turn in Sunlight. And while in sunlight they have Disadvantage on Attack Rolls and Ability Checks.
Undead Nature. The Commoner does not need to Breath and is Immune to Disease.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Piercing damage. this attack can only be made against a Target that is Willing, Grappled, or Incapacitated
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) Piercing damage.
Charm (1/Day). The Vampire casts Charm Person DC 10.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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