Foe of Civilized Folk. The Troll has advantage on Strength intimidation checks Made against Medium or Smaller Humanoids, Additionally The Troll Uses Strength instead of Charisma when Making Intimidation Checks.
Giant Toughness. The Troll has 1 Additional Hitpoint for every Hit die it possesses.
Savage Attacks. When the Troll scores a Critical Hit on a Melee Attack, the troll Rolls an additional Damage Die for the Attacks Damage.
Troll Regeneration. The Troll regains 1 Hitpoints every Minute unless it takes Acid or Fire Damage. additionally it Can spend 10 minutes Holding a Severed Limb in Place to reattach it.
Unbalanced Senses. The Troll has advantage on Wisdom Perception Checks that rely on hearing, but has Disadvantage on Wisdom Perception checks that rely on Sight.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) Piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) Slashing damage.
Frenzied Regeneration (1/Day). The Troll regains (1d10) Hitpoints.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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