Medium Humanoid (Human), Any Alignment
Armor Class 13 Natural armour
Hit Points 60 (12d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
8 (-1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause his attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy, spare the dying, word of radiance

1st level (4 slots): cure wounds, bane, command

2nd level (3 slots): moonbeam, spiritual weapon

3rd level (2 slots): water walk, revivify, counterspell

Actions

Strike. Melee Weapon Attack: +3{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Strike"} to hit, reach 5 ft., one target. Hit: 8 (3d4) bludgeoning damage.

Monster Tags: NPC

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