Undead Regeneration. A zombie that appears dead may later rise and pursue
its foes. If a zombie’s hit points are reduced to zero, it falls unconscious rather than being killed outright. However, if the zombie is felled by a critical hit or has suffered radiant
damage in the last hour, it perishes as normal. Otherwise, the zombie regains 1 hit point at the end of every hour thereafter until fully healed.
Latch On. As a special attack, the zombie tries to latch onto a target within 5 feet using the grappling rules. Instead of being grappled, the target is “latched-onto” if the zombie’s check succeeds, as described below. If the check succeeds by 10 or more, the zombie immediately makes a Gnashing Bite attack against the target as part of the same action.
New Condition: Latched-Onto. This alternative to the grappled condition halves the target’s speed, and the zombie can’t drag the target. Additionally, the subject can attempt to escape all latched-on zombies with a single grapple check. Each zombie opposes the escape attempt with its own Strength (Athletics) check, losing its grasp on the subject with a failure.
Gnashing Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target that the zombie is Latched-Onto (see above). Hit: 3 (1d4 + 1) slashing damage and the target must succeed on a DC 11 Constitution saving throw or contract the Gift of Dead Lord disease.
New Disease: Gift of Dead Lord. A creature that dies while infected immediately rises as a zombie with 1 hit point.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait often use numbers to latch-on and wear down there foe. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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