Armor Class 17 Natural Armor
Hit Points 90 (6d20 + 27)
Speed
STR
18 (+4)
DEX
8 (-1)
CON
12 (+1)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Thermal Vision. The Sand leech relies on heat to see and can only see 15ft Infront of it. Anything that is not the same temperature as its surroundings the sand leech can see without difficulty.

Actions

Lunge. while hidden under the ground the Sand leech jumps out of the sand attaching to the target dealing initial damage. before each turn the player must make a strength save to remove the leach or take 1 d12 damage.

Melee Weapon Attack: +6 to hit, reach 5ft. Hit: # (1d12 + 5) [slashing] damage. 

Swallow. If a player is grappled by the Sand Leech it may choose to swallow them, the player must pass a Dex save or be incapacitated until the Sand Leech is killed.

Burrow.  The Sand Leech burrows underground dispersing from sight.

Description

The Sand Leech is a desert dwelling worm that resides under the sand or any loose earth. Sand Leeches are both a predatory and parasitic species. when small (under 4 in) sand Leeches will leap out from the earth and latch on to unsuspecting prey, feeding off of their blood. As they grow in size and reach 4 in the sand Leetch will eat their host, leaving the intestines in which they will lay their eggs then move on to find their next meal. Sand Leeches have no noted maximum life expectancy as they will continue to grow until they run out of food. As they grow their skin hardens into thick plates.

Lair and Lair Actions

 

 

Milkman343

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