Large Monstrosity, Neutral Evil
Armor Class 15 Natural armor
Hit Points 76 (9d10 + 27)
Speed 35 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Skills Athletics +7, Perception +6, Stealth +5
Senses Darkvision 60ft., Unknown Passive Perception 16, Passive Perception 16
Languages Abyssal, Goblin Abyssal, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Charge. If the Bray Man moves at least 10 feet straight toward a target and then hits with a gore attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be pushed up to 10 feet away and become Stunned for one round.

Holly Bark Aversion. A Bray Man within 10 feet of any amount of holly bark it is aware of has disadvantage on all attack rolls, skill checks, and saving throws. Weapons that are made or augmented with holly bark inflict an additional 1d6 damage per attack on a Bray Man.

Endless Hunger. A Bray Man that starts its turn within 40 feet of a source of fresh meat (a snared animal, a humanoid dying of its wounds, etc.) must succeed in a DC 12 Wisdom saving throw or it must move toward the nearest meat source and use its Bite attack upon it each round for the next 1d3 rounds.

Multiattack. The Bray Man makes one Bite attack and a Talon attack OR takes a single Gore attack. 

Bite. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit: 11 (1d10+5) Piercing Damage.

Gore. Melee Weapon Attack:+8 to hit, reach 5 ft., one target. Hit: 13 (3d4+6) bludgeoning damage.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+4) slashing damage.

Description

This monster is taken from All Souls Night By Dungeon in a Box  Wonderous One Shots.

Splitting the night with its half roar, half bleating cry for blood, the towering hulk of sinew and patchy wool searches the night for prey – and nothing is safe from its hunger. Bray Men are beastly abominations that were created in the ancient times when goblinoid tribal cults tried to breed infernal spirits with the wildest goats and rams of the Muttonwood. The resulting horrors were too wild to control and too ravenous to keep sated, eventually becoming numerous enough to procreate and inbreed on their own, eventually devouring the goblins that made them. Now these terrible creatures are a part of the local ecosystem, playing the role of terrifying top predator

The Bray Men Little more than legends to anyone a day’s ride outside the Muttonwood, Bray Men are an all too real race of bogeymen to the locals. Bray Men are said to be large, muscled humanoids with the heads, shoulders, and legs of mangy goats or rams, but with a set of rasping, serrated fangs lining their jutted maws. Locals claim they can be warded away with holly bark, but giving them a horse or mule with a quickly slashed throat on the road can buy your life in a pinch. Bray Men are why local children stay inside at night, hunters leave offal offerings of their kills, and everyone tries to keep a few holly bark shavings in a dish by the door – just in case.

Previous Versions

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6/3/2024 7:37:58 PM
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DebaucheryAfterDark

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