Multiattack. The Fungal Walker uses either its Hallucination Spores or its Pacifying Spores, then makes a Slam or bite Attack
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d8 + 2) piercing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) Bludgeoning damage.
Hallucination Spores. The Fungal Walker ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Pacifying Spores. The Fungal Walker ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success.
Death Burst. When the Monster dies, it explodes in a burst of Spores and fungus. Each creature within 5 feet of it must make a DC 12 Con saving throw, taking 4 (1d8) Poison damage on a failed save, or half as much damage on a successful one.
Description
Fungi and spore sacs have begun to burst from within the persons shambling form creating a disturbing semblance of life before you.