Armor Class
17
natural armor
Hit Points
23
(3d8 + 9)
Speed
STR
20
(+5)
DEX
8
(-1)
CON
16
(+3)
INT
10
(+0)
WIS
13
(+1)
CHA
13
(+1)
Saving Throws
STR +7
Skills
Perception +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Paralyzed, Poisoned, Unconscious
Senses
Tremorsense 60 ft, Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Shadow Step. When the horror is in dim light or darkness, as a bonus action it can teleport up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. The horror then has advantage on the first melee attack it makes before the end of the turn.
Spellcasting. The horror 17 can naturally cast the following spells:
once per day each: darkness, enlarge/reduce(self only), and spike growth
Actions
Multiattack. The Horror 17 makes two slam attacks
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft. Hit: 9 (1d8+5) bludgeoning damage.
Comments