Medium Ooze, Any Alignment
Armor Class 15 Platemail
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
5 (-3)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Cold, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Armor Loss. Attacks will cause the rusted armor to break or fall off. When the Armored Frost Slime is reduced to half of its hitpoint maximum, its armor class is reduced to 7.

Actions

Multiattack. The Armored Frost Slime makes two slam attacks. 

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 3) [bludgeoning] damage.

Bonus Actions

Frost Creep. On a successful hit with a slam attack, the frost slime can use a bonus action to creep onto the target. It may do this on one attack. The slime creeps onto the target's body. the target must make a DC 15 Constitution saving throw. On a fail, the target is grappled, and takes 2d8 Cold damage.

Description

A mass of frost slime has creeped its way into the armor of a long deceased warrior. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2024 9:41:18 PM
0
1
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Coming Soon

Habitat: Arctic

ZironOfTime

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