Spell Casting:
1st level (3 slots):Thunder Wave
Psychic Aura: All creatures, (except other abominations) within 15ft take 1d4 psychic damage at the start of the abomination's turn. (The damage can vary)
Death Burst: When the abomination dies, everyone within 30ft take 10 psychic damage
Multiattack. The abomination makes two attacks.
Claw. Melee Weapon Attack: +6 to hit, Hit: 21 (5d6 + 5) [Slashing] damage.
Crush. Melee Weapon Attack: +6 to hit, Hit: 14 (2d12 + 3) [Slashing] damage. And the target must succeed a DC 16 Strenth saving throw, or be knocked prone.
Throw: When a creature succeeds with a melee attack against the abomination, that creature is flung 20ft in a random direction.
Description
The abomination is a bulky, dark, glimmering beast. With two large arms with dagger like talons at the end. A head the shape of a triangle, with three large blades sticking out. Made from aberrant dragon marks.
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