Large Construct, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 131 (15d12 + 40)
Speed 25 ft.
STR
22 (+6)
DEX
13 (+1)
CON
20 (+5)
INT
10 (+0)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws STR +10, CON +9
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened
Senses Truesight 15ft, Passive Perception 9
Languages Abyssal, Understands Common and Undercommon, but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spell Casting:

1st level (3 slots):Thunder Wave

Psychic Aura: All creatures, (except other abominations) within 15ft take 1d4 psychic damage at the start of the abomination's turn. (The damage can vary)

Death Burst: When the abomination dies, everyone within 30ft take 10 psychic  damage

Actions

Multiattack. The abomination makes two attacks.

Claw. Melee Weapon Attack: +6 to hit, Hit:  21 (5d6 + 5) [Slashing] damage. 

Crush. Melee Weapon Attack: +6 to hit, Hit:  14 (2d12 + 3) [Slashing] damage. And the target must succeed a DC 16 Strenth saving throw, or be knocked prone.

Reactions

Throw: When a creature succeeds with a melee attack against the abomination, that creature is flung 20ft in a random direction.

Description

The abomination is a bulky, dark, glimmering beast. With two large arms with dagger like talons at the end. A head the shape of a triangle, with three large blades sticking out. Made from aberrant dragon marks.

Monster Tags: Psionic

Habitat: Underdark

Augustgrad

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