Large Celestial, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 100 (10d10 + 30)
Speed 50 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Skills Perception +5, Stealth +7
Damage Immunities Radiant
Senses Truesight Truesight- 30 feet, Passive Perception 15
Languages Celestial, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

 

 

Actions

Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down).

 Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 4 + the spell’s level piercing damage.

Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 26 (6d8) cold damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

alexchumley

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