Armor Class
18
(natural armor)
Hit Points
100
(10d10 + 30)
Speed
50 ft.
STR
14
(+2)
DEX
18
(+4)
CON
15
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
16
(+3)
Skills
Perception +5, Stealth +7
Damage Immunities
Radiant
Senses
Truesight Truesight- 30 feet, Passive Perception 15
Languages
Celestial, Common
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down).
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 4 + the spell’s level piercing damage.
Cold Breath (Recharge 5–6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 26 (6d8) cold damage on a failed save, or half as much damage on a successful one.
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