Medium Undead, Unaligned
Armor Class 12 (natural armor)
Hit Points 27 (3d8 + 12)
Speed 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
2 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Vulnerabilities Bludgeoning, Cold, Radiant
Damage Resistances Necrotic, Piercing
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60, Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Blood Trail: an area of 10ft surrounding the Bloiling Blood Boar is consider dificult terrain, and all creatures that enter or end their turn whitin that area must succeed a DC 12 constitution saving throw or take 1d4 fire damage.

Actions

Tusk. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2slashing damage.

Blood Spit: (Recharge 5-6) All creatures whitin a 20ft long 20ft wide cone must succeed a DC 12 Dexterety saving throw or take 3d4 fire damage, being blinded by the blood over their eyes, half as much damage on a success and no additional effect, creatures must use their action to clean thei blood from their eyes to end the blinded condition.

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2024 3:04:26 PM
7
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Corpse_on_the_Trone

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