Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Blood Trail: an area of 10ft surrounding the Bloiling Blood Boar is consider dificult terrain, and all creatures that enter or end their turn whitin that area must succeed a DC 12 constitution saving throw or take 1d4 fire damage.
Tusk. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6+2slashing damage.
Blood Spit: (Recharge 5-6) All creatures whitin a 20ft long 20ft wide cone must succeed a DC 12 Dexterety saving throw or take 3d4 fire damage, being blinded by the blood over their eyes, half as much damage on a success and no additional effect, creatures must use their action to clean thei blood from their eyes to end the blinded condition.
Previous Versions
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6/9/2024 3:04:26 PM
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7
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1
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Coming Soon
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