Amorphous. The Blood Bishop can move through a space as narrow as 1 inch wide without squeezing.
Blood Veil. The Blood Bishop has a veil of blood surrounding it making it hard to hit on its main body, attack rolls made against it have a -2 penality furthermore ranged attacks made against it are made at desadvantage.
Magic Resistance. The Blood Bishop has advantage on saving throws agaisnt spells and spell like effects.
Draining Touch. Whenever a creature takes necrotic damage from the Drain Blood attack the Blood Bishop regains hit points equal to half of the damage dealt.
Drain Blood. Melee Weapon Attack +6 to hit, 5ft range, one target, for 1d6+1 necrotic damage, and the target's Constitution score is reduced by 1d4.
The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a humanoid has its Constitution reduced to 0 it dies, and its blood is fully drained of its body, fully healing the Blood Shadow that killed the dead humanoid
Blood Nova (Recharge 5-6). All creatures within 15ft of the Blood Bishop must succeed in a DC 13 Dexteroty saving throw, taking 2d6+3 necrotic damage on a failure, half as much damage on a success.
Drain Blood. Melee Weapon Attack +6 to hit, 5ft range, one target, for 1d6+1 necrotic damage, and the target's Constitution score is reduced by 1d4.
The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a humanoid has its Constitution reduced to 0 it dies, and its blood is fully drained of its body, fully healing the Blood Shadow that killed the dead humanoid
Comments