Regeneration. Cazador regains 20 hit points at the start of his turn if he has at least 1 hit point and isn’t in sunlight or running water. If Cazador takes radiant damage or damage from holy water, this trait doesn’t function at the start of his next turn.
Shapechanger. If Cazador isn’t in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form.
Spider Climb. Cazador can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses. Cazador has the following flaws:
- Forbiddance: He can’t enter a residence without an invitation from one of the occupants.
- Harmed by Running Water: He takes 20 acid damage if he ends his turn in running water.
- Stake to the Heart: If a piercing weapon made of wood is driven into his heart while he is incapacitated in his resting place, he is paralyzed until the stake is removed.
- Sunlight Hypersensitivity: He takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on attack rolls and ability checks.
Spellcasting. Cazador is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following wizard spells prepared:
- Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation
- 1st level (4 slots): Mage Armor, Shield, Magic Missile
- 2nd level (3 slots): Hold Person, Mirror Image
- 3rd level (3 slots): Counterspell, Fireball
- 4th level (3 slots): Greater Invisibility, Polymorph
- 5th level (2 slots): Cloudkill, Wall of Force
- 6th level (1 slot): Disintegrate
- 7th level (1 slot): Finger of Death
Multiattack. Cazador makes three attacks: one with Rhapsody and two with Woe.
Rhapsody (+1 Dagger). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 7 (2d6) necrotic damage. On a critical hit, the target must make a DC 17 Constitution saving throw or be paralyzed until the end of Cazador’s next turn.
Woe (+2 Quarterstaff). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 7) bludgeoning damage plus 7 (2d6) necrotic damage. On a critical hit, the target must make a DC 17 Constitution saving throw or have disadvantage on Strength-based attack rolls and ability checks until the end of its next turn.
Charm. Cazador targets one humanoid he can see within 30 feet of him. If the target can see Cazador, it must succeed on a DC 18 Wisdom saving throw against this magic or be charmed by Cazador. The charmed target regards Cazador as a trusted friend to be heeded and protected. Although the target isn’t under Cazador’s control, it takes Cazador’s requests or actions in the most favorable way it can, and it is a willing target for Cazador’s bite attack. Each time Cazador or his companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Cazador is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). Cazador magically calls 2d4 swarms of bats or rats, provided that the sun isn’t up. While outdoors, Cazador can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of Cazador and obeying his spoken commands. The beasts remain for 1 hour, until Cazador dies, or until he dismisses them as a bonus action.
Attack of Opportunity. Cazador Szarr can make one attack with Rhapsody or Woe.
Legendary Resistance (3/Day). If Cazador fails a saving throw, he can choose to succeed instead.
Cazador can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Cazador regains spent legendary actions at the start of his turn.
- Move. Cazador moves up to his speed without provoking opportunity attacks.
- Rhapsody Strike. Cazador makes one attack with Rhapsody.
- Woe Strike (Costs 2 Actions). Cazador makes one attack with Woe.
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