Parry. The general adds 2 to its AC against one melee attack that would hit it. To do so, the general must see the attacker and be wielding a melee weapon.
Multiattack: The Bandit General makes three attacks with his greatsword or with his heavy crossbow.
Greatsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Heavy Crossbow: Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 3) piercing damage.
Tactical Command: Once per combat, the Bandit General can use a bonus action to grant tactical advice to one ally within sight, giving that ally advantage on its next attack roll.
Commanding Presence: The Bandit General can issue commands to any bandit within 60 feet, allowing them to use their reaction to make a melee attack.
Description
The Bandit General is one of the higher ranking bandits in the group and is rarely seen out in battle with the other bandits. His towering presence can be felt in every room he enters. Watch out, for if you find yourself in the same room as him just know, it might be your last fight.
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