False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Stone Form. When a Weeping Angel is observed by a creature, it becomes indistinguishable from an inanimate statue. In this form, it is immune to all damage and cannot be moved or affected by any force.
Angelic Speed. The Weeping Angel can move up to 60 feet on its turn without provoking opportunity attacks.
Blink Step. The Weeping Angel can teleport up to 30 feet to an unoccupied space it can see. This does not require an action and can be done at the end of each of its turns.
Unseen Predator. If a Weeping Angel starts its turn within 5 feet of a creature that cannot see it, the Weeping Angel can make a single attack with advantage.
Multiattack. The Weeping Angel makes two attacks with its claws.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 4) slashing damage.
Temporal Displacement. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: The target must succeed on a DC 17 Wisdom saving throw or be magically teleported to a random point in time. The target reappears in the same location after 1d4 rounds, taking 22 (4d10) psychic damage and is frightened until the end of its next turn.
Skin of Stone. When a creature makes a non-magical attack against you, they take must make a strength saving throw (DC 15). On a successful roll they take half the damage they dealt to you. On a failed roll they take the full damage.
The Weeping Angel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Weeping Angel regains spent legendary actions at the start of its turn.
Detect. The Weeping Angel makes a Wisdom (Perception) check.
Vanish. The Weeping Angel magically teleports, as per its Blink Step trait.
Terrorize (Costs 2 Actions). Each creature within 30 feet of the Weeping Angel that can see it must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Weeping Angel is within line of sight, ending the effect on itself on a success.
OPTIONAL FOR HIGHER LEVEL CHARACTERS
When the Weeping Angel’s hit points are reduced to 0 for the first time, it doesn’t die or become inert. Instead, it regains 120 hit points and unleashes its mythic form. This transformation can only occur once per encounter.
Mythic Traits
Time’s Wrath (Mythic Trait): When the Weeping Angel activates its mythic trait, it causes a temporal anomaly. All creatures of the Weeping Angel’s choice within 60 feet must succeed on a DC 17 Wisdom saving throw or be stunned until the end of their next turn. In addition, the Weeping Angel gains the following benefits for the duration of its mythic form:
- Increased Speed: Its speed increases to 60 feet.
- Improved Temporal Displacement: The DC for the Temporal Displacement attack increases to 19, and affected creatures now reappear after 1d6 rounds instead of 1d4, taking 33 (6d10) psychic damage.
- Temporal Shield: It gains resistance to all damage, including magical.
Mythic Actions
In its mythic form, the Weeping Angel can take 3 additional legendary actions each round, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn.
Blink Assault. The Weeping Angel makes a Claw attack against any number of creatures within 30 feet of it. It can move between attacks without provoking opportunity attacks.
Eternal Gaze. The Weeping Angel targets one creature it can see within 60 feet. That creature must succeed on a DC 19 Wisdom saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Temporal Pulse (Costs 2 Actions). The Weeping Angel emits a pulse of temporal energy. Each creature within 30 feet must succeed on a DC 19 Constitution saving throw or be slowed as per the slow spell for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Encounter Description
When the Weeping Angel enters its mythic form, the environment around it reacts violently. The air shimmers with temporal distortions, and the feeling of an oppressive, unending gaze becomes almost tangible. Statues in the vicinity may crack or shift slightly, adding to the surreal and terrifying atmosphere of the encounter.
This mythic transformation turns the Weeping Angel into an even more formidable foe, challenging adventurers to adapt quickly or face dire consequences.
Description
Weeping Angels are terrifying and enigmatic celestial beings known for their horrific method of attack: when unobserved, they move with blinding speed to capture their prey. Once they touch a victim, they can send them hurtling through time, feeding on the potential energy of the days they could have lived. These statuesque predators are both a challenge and a nightmare for any adventuring party. Their eerie stillness when observed, coupled with their deadly prowess when unseen, make them one of the most unique and terrifying creatures
Lair and Lair Actions
Lair Description: The lair of the Weeping Angels is typically an ancient, abandoned place filled with statues and carvings, such as an old temple, forgotten crypt, or ruined castle. The area is dimly lit, with shadows casting eerie forms on the walls, enhancing the sense of foreboding and making it difficult to discern the true Angels from mere statues.
Lair Actions: On initiative count 20 (losing initiative ties), the Weeping Angel can take a lair action to cause one of the following effects; the Weeping Angel can’t use the same effect two rounds in a row:
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Shadowy Movement: Shadows shift and flicker, creating an illusion of movement among the statues. Each creature in the lair must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.
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Temporal Flux: The flow of time becomes unstable. Each creature of the Weeping Angel's choice within the lair must succeed on a DC 15 Constitution saving throw or become slowed as per the slow spell until the end of its next turn.
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Darkness Falls: Magical darkness spreads from a point the Weeping Angel chooses within the lair, filling a 20-foot radius sphere. The darkness lasts until initiative count 20 on the next round. Darkvision cannot penetrate this darkness, and nonmagical light can't illuminate it.
Regional Effects
The area around a Weeping Angel’s lair is warped by its presence, creating the following effects:
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Temporal Disturbances: Time seems to behave unpredictably within 1 mile of the lair. Creatures might experience sudden visions of the past or future, and simple tasks may take unexpectedly longer or shorter times.
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Statue Mirage: Random statues resembling Weeping Angels appear within 1 mile of the lair. These statues radiate faint divination magic but are otherwise harmless. Their sudden appearances can cause confusion and fear.
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Inescapable Gaze: The feeling of being watched is pervasive. Creatures resting within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw or gain no benefit from the rest as they are too disturbed to relax.
If the Weeping Angel is destroyed, these effects fade over the course of 1d10 days.
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