Large Celestial, Unaligned
Armor Class 17 Natural
Hit Points 76 (8d12 + 24)
Speed 25 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws STR +6, WIS +6
Damage Vulnerabilities Necrotic, Radiant
Damage Resistances Bludgeoning, Piercing, Poison, Slashing
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Unconscious
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Twisted Descent: This creature cannot be reduced below 1 HP unless its from Necrotic or Radiant damage. When it takes necrotic or radiant damage it changes between its two forms.

Foul Aura: If a creature starts its turn or moves within 5ft of this creature they must make a DC 14 Wisdom saving throw or all attacks have advantage against them till the end of their next turn. 

Radiant Protection: (Radiant form only). At the start of the creatures turn they restore 2d8 + 2 HP.

Haunting Decay: (Necrotic form only). When a creature makes a saving throw for foul aura they take 5 necrotic damage. 

Actions

Multiattack: Amalgam uses Wail and then makes one cleave attack and one Wrath attack.

 

Cleave. +6 to hit, on a hit it deals 1d12 + 3 bludgeoning damage, this attack also targets all creatures within 5ft of the target.

Wrath. +6 to hit, on a hit it deals 2d6 + 3 (Necrotic/Radiant depending on form).

Bonus Actions

Wail. All creature is a 60ft cone must make a DC 15 Wisdom saving throw, on a fail they take one of the following effects:

(Radiant Form): They take 3d8 Radiant damage and are knocked prone.

(Necrotic Form): They take 2d8 necrotic damage and are blinded till the end of their next turn.

Legendary Actions

Legendary Actions: The Amalgam has one legendary action which replenshises at the start of its turn which it can use to make one Cleave or Wrath attack. 

Oakheel

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