Armor Class
15
Hit Points
7
(2d4 + 2)
Speed
50 ft., climb 30 ft.
STR
7
(-2)
DEX
20
(+5)
CON
16
(+3)
INT
12
(+1)
WIS
8
(-1)
CHA
14
(+2)
Saving Throws
DEX +7, WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 8
Languages
understands tones of voices
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
- Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d4+1) slashing damage. The target has a 5% chance to become zombified
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. The target has a 10% chance to become zombified
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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