Tiny Undead, Any Chaotic Alignment
Armor Class 15
Hit Points 7 (2d4 + 2)
Speed 50 ft., climb 30 ft.
STR
7 (-2)
DEX
20 (+5)
CON
16 (+3)
INT
12 (+1)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws DEX +7, WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 8
Languages understands tones of voices
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions
  • Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: (1d4+1) slashing damage. The target has a 5% chance to become zombified
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. The target has a 10% chance to become zombified

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

EsperMystic

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