Medium Undead, Neutral Evil
Armor Class 11
Hit Points 25 (3d8 + 12)
Speed 20 ft., Swim 20 ft.
STR
14 (+2)
DEX
5 (-3)
CON
18 (+4)
INT
5 (-3)
WIS
7 (-2)
CHA
6 (-2)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

A millennium old person that died in the caves of the mountain. 

Habitat: Urban

sacrebleux1

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