Medium Humanoid (Drow), Neutral Evil
Armor Class 19 Plate
Hit Points 110 (13d8 + 26)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws WIS +3, CHA +6
Skills Athletics +7, Deception +6, Intimidation +6
Condition Immunities Frightened
Senses Passive Perception 12
Languages any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Commander of Bandits. As a bonus action, the Bandit commander targets one ally it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the Bandit commander's commands until the Bandit commander dies or until the Bandit commander releases it as a bonus action. The Bandit commander can command up to twelve allies at a time this way.

Master of the Pallid Banner. While within 60 feet of the Bandit commander, any ally of the Bandit commander has advantage on saving throws against any effect that causes fear.

Spellcasting. The Bandit commander is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite

2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weapon

Actions

Multiattack. The Bandit commander attacks twice with one of its weapons.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2024 2:54:10 PM
15
9
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Coming Soon

Habitat: Urban

POTATOPELLER

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