Antimagic Susceptibility. Argynvost is incapacitated while the magic gem that animates him is in the area of an antimagic field. If targeted by dispel magic, Argynvost must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
Charge. If Argynvost moves at least 10 feet straight toward a target and then hits it with his bite attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be thrown up to 10 feet away and knocked prone.
Turn Immunity. Argynvost is immune to effects that turn undead.
Undead Nature. Argynvost doesn’t require air, food, drink, or sleep.
Multiattack. Argynvost can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) slashing damage.
Frightful Presence. Each creature of Argynvost's choice that is within 120 feet of Argynvost and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Argynvost's Frightful Presence for the next 24 hours.
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