Gargantuan Undead, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 263 (17d20 + 85)
Speed 40 ft., Fly 40 ft.
STR
26 (+8)
DEX
7 (-2)
CON
20 (+5)
INT
1 (-5)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws CON +9, WIS +0, CHA +0
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 6
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Antimagic Susceptibility. Argyn­vost is incapacitated while the magic gem that animates him is in the area of an antimagic field. If targeted by dispel magic, Argyn­vost must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Charge. If Argyn­vost moves at least 10 feet straight toward a target and then hits it with his bite attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be thrown up to 10 feet away and knocked prone.

Turn Immunity. Argyn­vost is immune to effects that turn undead.

Undead Nature. Argyn­vost doesn’t require air, food, drink, or sleep.

Actions

Multiattack. Argyn­vost can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 10) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) slashing damage.

Frightful Presence. Each creature of Argyn­vost's choice that is within 120 feet of Argyn­vost and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Argyn­vost's Frightful Presence for the next 24 hours.

 

Gotteswind

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