Large Humanoid, Chaotic Evil
Armor Class 16 Plate
Hit Points 150 (3d8 + 5)
Speed 20 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +8
Skills Religion +1
Damage Vulnerabilities Fire, Radiant
Damage Resistances All
Condition Immunities Frightened, Grappled, Poisoned
Senses Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Mark of Nurgle. Any enemy within 15 ft. Takes 1d4 necrotic Damage.

Regeneration. At the start of this creature’s turn, heal 1d6 health.

Dark God’s Punishment. At 0 hit points, flip a coin. If heads, this creature becomes a Daemonspawn. If tails, nothing happens.

Actions

Great Axe of Nurgle: Melee Weapon Attack: +7 to hit, reach 5 ft., target 1. Hit: 12 (2d8+1) [Slashing]

Great Mace of Nurgle. Melee Weapon Attack: +7 to hit, reach 5 ft., target 1. Hit: 12 (2d8+1) [blunt]

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Oppurtunity Attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberationHuman

Darkangel615

Comments

Posts Quoted:
Reply
Clear All Quotes