Large unknown (Any Race), Chaotic Evil
Armor Class 18 Humanoid Skin/Bones made into hide
Hit Points 147 (11d20 + 37)
Speed 30 ft.
STR
21 (+5)
DEX
17 (+3)
CON
19 (+4)
INT
9 (-1)
WIS
18 (+4)
CHA
13 (+1)
Skills Deception +2, Religion +2
Damage Resistances Bludgeoning, Piercing, and Slashing from attacks not made with Cold Iron Weapons
Damage Immunities Acid, Necrotic, Poison
Senses Passive Perception 16
Languages Cult of dead, up to three other languages (one is most likely common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following spells prepared:

Cantrips (at will): light, sacred flame, minor illusion, 

1st level (4 slots): inflict wounds, color spray, silent image

2nd level (3 slots): hold person, blindness/deafness

3rd level (2 slots): animate dead (can summon one bloated zombie- but if they do, this is a 4th level spell)

 Corruption. The cultist bleeds out goo if it takes 30 or more damage in one turn- any creature with in 30 feet takes Hit: 10 (1d4 + 5) necrotic damage. in addition they have to succeed on a DC 9 constitution- if they fail they lose 1d4 strength and 1d6 con- get 14 intelligence, 22 wisdom and 8 charisma- they also get 10 intimidation become an undead- and they are neutral evil and try to impede the players tasks and kill them. if cure wounds is casted on them with in 1 hour of the injury, healing word with in 10 hours, dispel evil and good with in 24 hours (they die instantly if it is casted afterword) or remove curse with in 1 week- they are saved from this effect and return to normal.

 
Actions

Deathhammer. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 2d10+2 bludgeoning damage, plus 3d4-2 necrotic damage.

Description

Cultists that have chosen to worship whatever makes the goo that bleeds out of undead bodies- the cultists drink the dead bodies and celebrate, going insane slowly- as their skin pales, and the shadows of their skin gets darker- they lose more of their mind, after about a year of this madness, they go as far as to take the corpses of other worshipers, and use their skin and bones as clothing- they become cannibalistic, their eyes rotting away until their is only a orb of glowing white light in their eye sockets- but the worst part? they may be insane but are smart- and they can speak in languages that most mortals won't even hope to comprehend. 

Monster Tags: NPC

Habitat: Underdark

Anto_Le_Honeypot

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