Medium Construct, Typically Neutral Evil
Armor Class 17 (Natural Armor)
Hit Points 26 (4d8 + 8)
Speed 5 ft.
STR
12 (+1)
DEX
6 (-2)
CON
14 (+2)
INT
3 (-4)
WIS
18 (+4)
CHA
1 (-5)
Skills Perception +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic, Radiant, Thunder
Senses Darkvision 60 ft., Passive Perception 18
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight. The statue has advantage on Wisdom (Perception) checks that rely on sight.

Sharp Eye. The statue's ranged attacks it makes against creatures with the Prone condition are not made with disadvantage.

Immutable Form. The statue is immune to any spell or effect that would alter it's form.

Magic Resistance. The statue has advantage on saving throws against spells and other magical effects.

Actions

Optic Beam. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 8 (1d8+4) force damage.

Focus Beam. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 17 (2d8+8) force damage. Hit or Miss: The statue can't move or take reactions until the end of its next turn.

Sweeping Beam. The statue sweeps it's optic beam in a wide arc. Each hostile creature within 30 ft. of the statue must make a DC 14 Dexterity saving throw, taking 5 (1d8) force damage and gaining the Prone condition on a failure, or half as much damage only on a success.

Reactions

Quick Beam (2/Round). In response to a hostile creature ending it's turn within 30 ft. of the statue, it can make one Optic Beam attack against that creature.

Description

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Solar_Bun_Bun

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