Tiny Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 176 (20d10)
Speed 30 ft., Fly 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws DEX +5
Skills Stealth +5
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 13
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Construct Nature. The clockwork ant queen doesn’t require air, food, drink, or sleep.

Immutable Form. The clockwork ant queen is immune to any spell or effect that would alter its form.

Limited Telepathy. The clockwork queen can magically transmit commands and images to all clockwork ants within 250 feets of it.

Magic Resistance. The clockwork ant queen has advantage on saving throws against spells and other magical effects.

Recompose. The clockwork ant queen consumes raw and broken metal materials throughout the day, creating up to 1d12 clockwork ants at the beginning of dawn.

Actions

Multiattack. The clockwork queen can make two Claw attacks and either a Bite or Command attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) piercing damage, and the target must make a DC 12 Strength saving throw, or be grappled on a failed save, or half as much damage on a successful one.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d12+3 bludgeoning damage.

Command Order: Collect. The queen commands her ants to bring a target closer. Target creature must succeed on a DC 15 Strength saving throw or be moved up to 30 ft in the direction of the queen.

 

 

Reactions

Command Order: Destroy. When the queen takes over 15 points of damage in one round, she may use her reaction to command her horde to attack. Clockwork ants within 15 feet of the target move adjacent to them, each performing a bite attack.

Habitat: Urban

ulTimmy

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