Medium Celestial (Angel), Neutral Good
Armor Class 24 (natural armor)
Hit Points 543 (65d8 + 216)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
26 (+8)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +15, WIS +15, CHA +18
Skills Perception +14
Damage Immunities Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 360 ft, Passive Perception 24
Languages All, Telepathy 120 ft.
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapons. Sariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 8d8 radiant damage (included in the attack).

Divine Awareness. Sariel knows if she hears a lie.

Innate Spellcasting. Sariel's spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only), guiding bolt

3/day each: blade barrier, dispel evil and good, resurrection,heal

1/day each: commune, control weather,gate,mass heal,power word heal

Magic Resistance. Sariel has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3x/Day). When Sariel fails a saving throw, she can choose to succeed instead.

Regeneration. Sariel regains 20 hit points at the start of her turn, and can end one condition on herself.

Actions

Multiattack. Sariel makes three Longsword attacks.

Longsword. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 27 (8d8) radiant damage.

Slaying Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (8d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.

Healing Touch (5/Day). Sariel touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

Sariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sariel regains spent legendary actions at the start of her turn.

Teleport. Sariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

Searing Burst (Costs 2 Actions). Sariel emits magical, divine energy. Each creature of her choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). Sariel targets one creature she can see within 30 feet of it. If the target can see her, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2024 12:21:38 PM
2
1
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Coming Soon
6/11/2024 1:46:48 PM
3
1
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Coming Soon

Monster Tags: Angel

CelestialFalcon

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