Angelic Weapons. Sariel's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 8d8 radiant damage (included in the attack).
Divine Awareness. Sariel knows if she hears a lie.
Innate Spellcasting. Sariel's spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only), guiding bolt
3/day each: blade barrier, dispel evil and good, resurrection,heal
1/day each: commune, control weather,gate,mass heal,power word heal
Magic Resistance. Sariel has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3x/Day). When Sariel fails a saving throw, she can choose to succeed instead.
Regeneration. Sariel regains 20 hit points at the start of her turn, and can end one condition on herself.
Multiattack. Sariel makes three Longsword attacks.
Longsword. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 27 (8d8) radiant damage.
Slaying Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (8d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Healing Touch (5/Day). Sariel touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Sariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sariel regains spent legendary actions at the start of her turn.
Teleport. Sariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Searing Burst (Costs 2 Actions). Sariel emits magical, divine energy. Each creature of her choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
Blinding Gaze (Costs 3 Actions). Sariel targets one creature she can see within 30 feet of it. If the target can see her, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.
Previous Versions
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6/10/2024 12:21:38 PM
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6/11/2024 1:46:48 PM
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