Medium Humanoid (Dwarf), Lawful Neutral
Armor Class 21 Splint
Hit Points 8 (11d10 + 3)
Speed 25 ft.
STR
20 (+5)
DEX
9 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws WIS +5, CHA +8
Skills Athletics +9, Insight +5, Intimidation +11, Persuasion +1, Religion +5
Damage Resistances Poison
Senses Darkvision, Passive Perception 11
Languages Common, Dwarvish
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Aura of Protection. While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +4 bonus to all saving throws.

Divine Smite. When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

 
 

Spellcasting. [Arangar] is a #5thlevel spellcaster. Its spellcasting ability is [CHA] (spell save DC 16, +8 to hit with spell attacks). [Arangar] has following [Paladin] spells prepared:
1st level (4 slots): [Bless], [Command] 

2nd level (3 slots): [Misty Step], [Aid], [Hold Person] 

3rd level (3 slots): [Revivify], [Haste] 

Actions

Action Name. Enter the description for your action.

Elemental Axe Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., Hit: 11 (1d8 + 6) [Magical Slashing] damage, plus 5 (1d8) [Radiant] damage, plus 4 [1d6] [Lighning] damage. 

Javelin Attack. RangedWeapon Attack: +9 to hit, range 30/120 ft.. Hit: 8 (1d6 + 5) [Piercing] damage.

Lay on Hands. 55HP pool. As an action, touch a creature to restore any number of HP remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it.

Bonus Actions
Spells
Hunter's Mark(1st), Misty Step(2nd)
Channel Divinity: Vow of Enmity

You can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.

Harness Divine Power

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, which can be no higher than level 2. You regain all expended uses when you finish a long rest.

 
Reactions
Opportunity Attack
Sentinel Attack
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
 
 
robertquayle

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