Aura of Protection. While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +4 bonus to all saving throws.
Divine Smite. When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Spellcasting. [Arangar] is a #5thlevel spellcaster. Its spellcasting ability is [CHA] (spell save DC 16, +8 to hit with spell attacks). [Arangar] has following [Paladin] spells prepared:
1st level (4 slots): [Bless], [Command]
2nd level (3 slots): [Misty Step], [Aid], [Hold Person]
3rd level (3 slots): [Revivify], [Haste]
Action Name. Enter the description for your action.
Elemental Axe Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., Hit: 11 (1d8 + 6) [Magical Slashing] damage, plus 5 (1d8) [Radiant] damage, plus 4 [1d6] [Lighning] damage.
Javelin Attack. RangedWeapon Attack: +9 to hit, range 30/120 ft.. Hit: 8 (1d6 + 5) [Piercing] damage.
Lay on Hands. 55HP pool. As an action, touch a creature to restore any number of HP remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it.
You can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, which can be no higher than level 2. You regain all expended uses when you finish a long rest.
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