Large Celestial (Angel, Titan), Chaotic Good
Armor Class 22 (natural armor)
Hit Points 432 (32d10 + 256)
Speed 50 ft., Fly 60 ft.
STR
24 (+7)
DEX
24 (+7)
CON
26 (+8)
INT
30 (+10)
WIS
30 (+10)
CHA
27 (+8)
Saving Throws CON +17, INT +19, WIS +19, CHA +17
Skills Arcana +28, History +28, Insight +19, Investigation +19, Perception +19, Performance +17, Religion +28
Damage Resistances Damage from Spells
Damage Immunities Force, Necrotic, Poison, Psychic, Radiant; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Truesight 120 ft., Passive Perception 29
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Radiant Halo. Solomon is always treated as being under the effects of the Holy Aura spell, he can choose to deactivate or reactivate this ability at will. Radiant damage dealt by Solomon bypasses resistances and immunities.

Gathered Logos. Solomon’s spellcasting ability is Intelligence (spell save DC 30). Using what secret cosmic lore he has gathered regarding the Names of Power that make up infinitesimal aspects of the Logos, Solomon can innately cast the following spells, spells cast this way cannot be abjured by any means whatsoever:

At will: word of radiance, healing wordmass healing word

3/day each: divine word, power word pain, power word stun

1/day each: power word kill, power word healwish

Legendary Resistance (5/Day). If Solomon fails a saving throw, he can choose to succeed instead.

Limited Magic Immunity. Unless he wishes to be affected, Solomon is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects.

Exalted Mind. Solomon can take two reactions per turn, rather than only one per round and concentrate on any number of spells at the same time, he is treated as always being under the effects of the Mind Blank spell and does not need to meet any somatic or material requirements when casting any spells, the immense power of his mind gives him a +3 to his spell save DC and spell attacks, acting as it’s own powerful arcane focus, when Solomon rolls lower than a 15 on any Intelligence based roll he can choose to treat it as a 15 instead.

Temporal Attunement. Solomon is always treated as being under the effects of Foresight and adds his Intelligence modifier to his initiative, Solomon can choose to ignore the effects of spells and things that alter his relation to time, including all chronurgy and the normal flow of time in different planes.

Spellcasting. Solomon is a legendary spellcaster. His spellcasting ability is Intelligence (spell save DC 30, +22 to hit with spell attacks). Solomon has the following spells prepared, but, as a rule, Solomon knows and can cast all spells from any spell list:

Cantrips (at will): create bonfire, control flames, prestidigitation, guidancethaumaturgy

1st level (at will): alarm, bless, guiding bolt, magic missilesleepshield

2nd level (at will): flock of familiars, mirror image, wristpocketmoonbeamaidbranding smitealter self (can become Medium), invisibility

3rd level (at will): dispel magic, haste, slowmagic circlepulse wavespirit shroudcounterspell

4th level (at will): banishment, dimension door, resilient spherestellar bodiesfire shield

5th level (5 slots): dispel evil and good, scrying, dawnmodify memorywall of lighttemporal shuntsynaptic staticbanishing smite

6th level (4 slots): contingencydisintegratesunbeam

7th level (4 slots): teleportplane shiftforcecagecrown of stars

8th level (3 slots): reality breakfeeblemindsunburst

9th level (3 slots): time stoppsychic screamtime ravageravenous void

Actions

Multiattack. Solomon makes four orphic blast, unarmed strike, or Crissaegrim attacks, or a combination of the three.

Orphic Blast. Ranged Spell Attack: +22 to hit, range 600 ft., one target. Hit: 32 (4d10+10) force damage, if the target is hit Solomon can choose to push them away or pull them closer 10ft.

Unarmed Strike. Melee Weapon Attack: +17 to hit, range 10 ft., one target. Hit: 18 (2d10+7) bludgeoning damage, if the target is hit Solomon can choose to push the target away 15ft, knock them prone, or prevent them from taking reactions until after the end of their next turn.

Crissaegrim. Melee Weapon Attack: +19 to hit, range 10 ft., one target. Hit:19 (2d8+10) or Hit: 21 (2d10+10) if wielded with two-hands. The Crissaegrim possesses the finesse property, scores a critical hit on an 18, 19, or 20, and functions as a Vorpal Sword, it also deals an additional Hit: 11 (2d8) radiant damage on a hit.

Bonus Actions

Cast A Spell. Solomon can cast a spell with a casting time of 1 action as a bonus action.

Stasis. Solomon can force a Huge or smaller creature he can see within 120ft of him to make a Wisdom saving throw, if the target fails the creature is encased in a field of magical energy until targeted by magic such as the dispel magic spell or until Solomon chooses to release them as a bonus action, while encased in this way the target is incapacitated, has a speed of 0, and becomes immovable.

Bladesong. Solomon can invoke an elven magic called the Bladesong, it graces him with supernatural speed, agility, and focus, Solomon gains a +10 bonus to his AC, his walking speed increases by 10 feet, he gains a +10 to Constitution Saving Throws made to maintain concentration, and he deals an additional +10 damage with his melee weapon attacks while his Bladesong is active.

Reactions

Convergent Future. Solomon can peer through possible futures and magically pull one of them into events around himself, ensuring a particular outcome. When he or a creature he can see within 60 feet of himself makes an attack roll, an ability check, or a saving throw, he can use a reaction to ignore the die roll and decide what the number rolled was.

Legendary Actions

Solomon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Solomon regains spent legendary actions at the start of its turn.

Stellar Teleport (Costs 2 Actions). Solomon magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see, a flash of searing radiance explodes from the space Solomon is teleporting from, each creature of his choice within 10ft of that space must make a dexterity saving throw, dealing 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much on a successful one.

Solemn Rebuke (Costs 1 to 3 Actions). Solomon can target up to 3 creatures he can see within 30 feet of him, expending a Legendary Action for each of the creatures targeted, if the targets can see him, those targeted must succeed on a DC 30 Constitution saving throw or take 35 (10d6) radiant damage and be blinded until magic such as the lesser restoration spell removes the blindness, the target is also banished as with the banishment spell, extraplanar entities banished this way cannot return to the plane they were banished from for a tenday, even if the wish spell or similar means are used to try and come back.

Cast A Spell (3 Actions). Solomon casts one spell of 6th level or lower.

Cosmic Enlightenment (3 Actions). Solomon regains one spell slot of his choice.

Mythic Actions

Quantum Archangel:
Solomon can be fully reinvigorated in a burst of radiant light through use of the Quantum Archangel ability, upon reaching zero hitpoints, Solomon’s spell slots are restored, he gains six Large white, spectral, feathery wings, shining with starlight and with blood red eyes lining the wings, staring outward forebodingly, following this transformation, Solomon’s movement never provokes opportunity attacks and he gains a 150ft fly speed, alongside both Mythic and Legendary Actions, his hitpoints are reset to 400

Sheol Cascade: A white ethereal flame rises up from under Solomon’s skin, and envelops his blade as he lurches forward, dragging either his hand or his weapon along the ground behind him as he suddenly rips it upwards, shattering the ground, as a 90ft cone of white flame is thrust ahead, engulfing any in it’s path, those caught in the attack must make a DC 30 Dexterity save, those who succeed take half damage, deals 30d10 radiant, this ability deals double damage to Fiends, Undead, and Aberrations, this is treated as an Extraordinary Ability, if a target is within melee weapon range upon use of this ability, melee weapon damage can also be done to that target on top of the cascade.

Soul Smite (Recharge 4-6): Solomon reaches out his mind and power and the target or targets are assaulted by a searing radiance building up behind their eyes, rising out from behind their minds and threatening to blow their heads to pieces through the pressure, this can affect everyone within 30ft of Solomon or a singular target of up to 120 feet away, those afflicted must make a DC 30 Wisdom Saving Throw or take 20d10 radiant damage and be stunned until the start of their next turn, upon a successful save the target takes no damage and isn’t stunned, this ability does double damage to Fiends, Undead, Aberrations and all Evil Aligned Creatures but no damage to any Good Aligned Creatures, this is treated as an Extraordinary Ability

Investment of the Overmind. Solomon regains two spell slots of his choice and casts Wish without a chance of it backfiring or causing any unexpected complications or effects.

Award a party an additional 310,000 XP (465,000 XP total) for defeating the Avatar of Solomon after his Quantum Archangel ability activates.

Description

Tactful, soft spoken, cool-headed to the point of sometimes coming off as cold and unfeeling, Solomon is a brilliant, highly perceptive, and solemnly dangerous man, a highly enigmatic and unscrupulous personality with nigh-indiscernible intent or motivations.

He is and presents himself as a fearsome and cunning dunamancy wizard with superhuman strength that is uncharacteristic for your average scholar, which he is much unlike


 

The Truth

Solomon is, in truth, a high-ranking member of the Silver Court, a powerful and mysterious multiversal secret society, mostly comprised of demigods, celestial beings, sages, and the greatest wizards in all of the multiverse, but even more than that, he is the Silver Sage, which is the divine epithet, he is, in short, an unimaginably powerful wandering alien deity, and an enlightened being, something his (often) amnesiac mortal avatars only start to catch onto once they’ve accumulated vast amounts of arcane knowledge and power.

His brand of godhood differs fundamentally from that of other gods, he has no need for worshippers, he is deeply, deeply alien, but ultimately good, he personifies time (especially the future), hope, fate, magic, enlightenment, and the essence of starlight, he is the power behind the Luxon beacons in Exandria, as well as the power behind the stars that sometimes prevents elder evils and lovecraftian horrors from acting

He is a big player on the cosmic chessboard in the greater war between good and evil, if he were a piece, he’d be the Queen, and he is the worst, most bitter and terrible enemy of cosmic horrors, at his soul he is a being of absolute undeniable hope, if it’s Lovecraftian in nature, it’s his breakfast, he is a staunch enemy of elder evils and far realm threats

The mortal Solomon usually manifests as an Astral Elf or an Aasimar with an elven bearing, and presents himself as a wandering time wizard, he is a kind and thoughtful character who can sometimes come off as cold and standoffish, but who really does have good intentions, he cares a lot about people, but is himself rather inhuman and hard to relate to, part of the reason why he manifests mortal avatars as amnesiacs is so he can experience life from a mortal’s point of view, to keep himself mentally grounded on some level, and not become too distant from the beings he fights for, something he is very critical of other divine beings for

Solomon is capable of sending out temporal echoes of himself into different worlds, an effective and niche way of inserting his mortal avatars into worlds in need of heroes in order to influence events, beat back extraplanar incursions, gain knowledge and information, as well as scout for heroic wielders of magic with good hearts and great talent for potential apprentices, all without expending too much of his personal divine power

His mortal aspects and echoes often prolong their lives within their respective timelines by achieving a form of immortality independent of lichdom, by using his advanced chronurgy magics he makes a point of draining the years of life away from the most vile inhabitants of the multiverse and adding their stolen years to his mortal manifestations own lifespans

For those who don’t know the truth, Solomon’s true age is a mystery, but it is evident that he has been at this a very long time, and often presents himself as a powerful elven sage, he is regarded as one of, if not the most potent hero to have ever graced the multiverse, the raw power of his aspects and avatars approaching or surpassing that of most full-fledged gods.

With his Theory of Light all but proven by his finding the Claimh Solais in the Void guarded by Elder Evils and hidden behind untold millions of foul and misleading truths, Solomon now seeks to uncover the remaining Names of Power, also known as the Axioms, and unlock the Final Gate that is kept by Metatron, forever seeking the mysteries of The Logos in order to fully understand and restructure the cosmos by gaining the same power and challenging the Lady of Pain, as he views the Lady of Pain as cruel, apathetic, and unworthy of ruling the multiverse.

Solomon was put on the path of his war against evil in a previous iteration of the cosmos, when the multiverse was still young, when his first and only love, Sarifal, a princess of the ancient LeShay, met a grim fate, his sword, Crissaegrim, was the very first moonblade in history, it was created by Sarifal and the LeShay and given to the elven god as a gift, and a symbol of their bond, as well as Sarifal and Solomon’s love for each-other, and he has kept it with him by his side ever since, a remembrance of why he fights for the possibility of a better world.

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Monster Tags: AngelTitan

NiceCupOfChim

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