Medium Humanoid (Any Race), Any Alignment
Armor Class 18 Breastplate, Shield
Hit Points 124 (15d12 + 25)
Speed 35 ft.
STR
18 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, DEX +6, WIS +5
Skills Acrobatics +6, Athletics +7, Perception +7
Senses Darkvision 60 ft, Passive Perception 16
Languages Any three Languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Discipline. The commander has advantage on saving throws against being frightened.

Dragon's Wrath. Two longsword attacks with the commander use the Dragon's Wrath longsword. It's damage type is acid, and it has the Wakened, Stirring, and Slumbering properties.

Battle Master Maneuvers. The commander has access to three Maneuvers from the Battle Master List. 

Actions

Multiattack. The commander makes three melee attacks and a ranged attack.

Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage. 

Longsword (One-handed). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 8) slashing damage. 

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 9 (1d10 + 3) piercing damage.

Bonus Actions

Offensive Defensive. When the commander hits a creature, they can use a reaction to get a +5 to AC. If the commander is hit with this buff, the damaging creature takes 1d4 piercing damage. To do this, the commander must be wielding a melee weapon.

 

Monster Tags: humanoid

leekly76117

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