Discipline. The commander has advantage on saving throws against being frightened.
Dragon's Wrath. Two longsword attacks with the commander use the Dragon's Wrath longsword. It's damage type is acid, and it has the Wakened, Stirring, and Slumbering properties.
Battle Master Maneuvers. The commander has access to three Maneuvers from the Battle Master List.
Multiattack. The commander makes three melee attacks and a ranged attack.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
Longsword (One-handed). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 8) slashing damage.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 9 (1d10 + 3) piercing damage.
Offensive Defensive. When the commander hits a creature, they can use a reaction to get a +5 to AC. If the commander is hit with this buff, the damaging creature takes 1d4 piercing damage. To do this, the commander must be wielding a melee weapon.
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